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For tabletop players · Chazz.ai

Chazz.ai for tabletop players: persistent campaign worlds with places, factions and a cast that remembers you, solo or with a group, with no rules adjudication.

Chazz.ai gives tabletop players a persistent campaign world that is available whenever they are: places to return to, factions and non-player characters who remember them, and consequences that survive between sessions. It runs the world and the cast, not the rules.

What it replaces and what it does not

It replaces the scheduling problem and the empty-chair problem. It does not replace a system: nothing here rolls initiative, enforces a character sheet or tells you no. Put the constraints you want respected into a lore pack and a modifier, and expect them to be followed most of the time rather than enforced every time.

Solo or group

A campaign runs for one player or for a group in a multiplayer room, with the same world state either way. A group session and a solo session in the same world are the same world: what one party did is still true when the other arrives.

Getting a table going

A session worth keeping converts into a narrated story, which is the campaign log written for you with the right voice on every line.

  • Put the setting in a lore pack. Regions, factions, the history nobody has told you yet.
  • Cast the recurring characters as cards, so the innkeeper who remembers you is the same one next month.
  • Write the constraints you want honoured into a modifier: how deadly it is, how fast time passes, what the world will and will not do to a player.
  • Play. Come back whenever. Nothing decays while you are away unless you asked it to.

Read next

  • /use-cases/tabletop
  • /features/campaigns
  • /features/multiplayer

Last updated: 2026-08-23.

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Chazz.ai is operated by Cognitive Industries, ABN 62 794 528 747, Australia. Contact: [email protected].